引言在游戏开发中,抽卡系统是一个常见的功能,它为玩家带来随机性和不确定性,增加游戏的可玩性和收藏价值。本文将提供一个基于Java的抽卡系统实战教学,帮助您轻松掌握游戏开发中的抽卡功能。系统需求分析功能...
在游戏开发中,抽卡系统是一个常见的功能,它为玩家带来随机性和不确定性,增加游戏的可玩性和收藏价值。本文将提供一个基于Java的抽卡系统实战教学,帮助您轻松掌握游戏开发中的抽卡功能。
CREATE TABLE users ( user_id INT AUTO_INCREMENT PRIMARY KEY, username VARCHAR(50) NOT NULL, email VARCHAR(100)
);
CREATE TABLE cards ( card_id INT AUTO_INCREMENT PRIMARY KEY, name VARCHAR(50) NOT NULL, rarity ENUM('common', 'uncommon', 'rare', 'epic', 'legendary') NOT NULL, quantity INT NOT NULL
);
CREATE TABLE draw_records ( record_id INT AUTO_INCREMENT PRIMARY KEY, user_id INT, card_id INT, draw_time TIMESTAMP DEFAULT CURRENT_TIMESTAMP, FOREIGN KEY (user_id) REFERENCES users(user_id), FOREIGN KEY (card_id) REFERENCES cards(card_id)
);public class CardManager { private Connection connection; public CardManager(Connection connection) { this.connection = connection; } public void addCard(String name, String rarity, int quantity) throws SQLException { String sql = "INSERT INTO cards (name, rarity, quantity) VALUES (?, ?, ?)"; try (PreparedStatement stmt = connection.prepareStatement(sql)) { stmt.setString(1, name); stmt.setString(2, rarity); stmt.setInt(3, quantity); stmt.executeUpdate(); } } // 其他方法,如删除卡牌、更新卡牌数量等
}public class CardDraw { private Connection connection; public CardDraw(Connection connection) { this.connection = connection; } public Card drawCard(int userId) throws SQLException { String sql = "SELECT * FROM cards WHERE rarity = ? ORDER BY RAND() LIMIT 1"; try (PreparedStatement stmt = connection.prepareStatement(sql)) { stmt.setString(1, "common"); // 可以根据需要修改稀有度 try (ResultSet rs = stmt.executeQuery()) { if (rs.next()) { Card card = new Card(rs.getInt("card_id"), rs.getString("name"), rs.getString("rarity"), rs.getInt("quantity")); // 更新卡牌数量和玩家抽卡记录 updateCardQuantity(card); recordDraw(userId, card); return card; } } } return null; } private void updateCardQuantity(Card card) throws SQLException { // 更新卡牌数量的代码 } private void recordDraw(int userId, Card card) throws SQLException { // 记录玩家抽卡记录的代码 } // 其他方法
}使用Java Swing创建一个简单的抽卡界面。
public class DrawCardFrame extends JFrame { private CardDraw cardDraw; private JButton drawButton; public DrawCardFrame(CardDraw cardDraw) { this.cardDraw = cardDraw; drawButton = new JButton("抽卡"); drawButton.addActionListener(e -> { try { Card card = cardDraw.drawCard(1); // 假设玩家ID为1 if (card != null) { // 显示抽到的卡牌信息 } else { // 显示抽卡失败信息 } } catch (SQLException ex) { ex.printStackTrace(); } }); this.add(drawButton); this.setSize(200, 100); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); }
}通过本文的实战教学,您已经掌握了如何使用Java开发一个基本的抽卡系统。在实际应用中,您可以根据需求扩展功能,如增加更多的卡牌类型、稀有度,以及优化用户界面等。希望这篇文章对您的游戏开发之旅有所帮助!